A terminal RPG where an LLM acts as dungeon master: narrating scenes, offering choices, resolving actions, and rolling dice against a simple d6 rules system, all inside one TUI app. Every turn gets appended to a story book, producing a readable narrative log of the whole campaign.

Built to run against a local LLM on a personal GPU as well as hosted APIs (OpenAI, Anthropic, Groq, etc. via litellm), with structural guardrails — a strict per-turn output format plus a second, separate LLM call that validates each action before it’s narrated — needed to keep smaller local models playable.

Status: Finished.

Project page: https://git.dejvino.cz/dejvino/splinter-keep

Procedurally generated textual RPG adventure game.

unwritten_stories

Have you ever wondered how an AI-driven game of Dungeons & Dragons mixed with a modern first-person RPG would look like? Well this is it! Forget about shiny graphics and high frame rates. Instead, dive deep into your imagination guided by a colourfully described world rich with detail.

The ideal way to play this would be on a phone. Instead of reading a fantasy book, you could live your own adventure in an interactive story. There is no need for fast reactions, you can take your time (as it is basically a turn-based game), just like with a book. But you get a new and individual story every time you play.

Status: basic prototype done, not really playable.

The finest of all crafts – the craft of brewing ale.

The story of Alecraft is a bit long, so let’s not bother. In short, there is a playable 2D version forked off from a game called Minicraft. Then there is a absolutely unplayable 3D version, which is a completely new game meant to carry on the legacy and ideas from the 2D version.

Project homepage: alecraft.dejvino.com

Web-based, single-page, AJAX-powered game. Simplified RPG dungeon exploration. Get to the deepest level possible without being killed!

HeartOfEsrem

Built with PHP + Nette Framework and MySQL built with Bootstrap.

The idea is to have a full-featured RPG game with only a minimalistic set of controls. The name of the game is actually an abbreviation: Heart of Esrem = Heart of Every Single Rpg Ever Made. Because what you really do in every RPG game is exploring, fighting, running away, drinking health potions, getting a better equipment, … All of this can be achieved using a few buttons and a random generator.

Status: bare-minimum core done, not yet enjoyably playable.

Link: soon (?)