Android music player with Ampache server as the main data source. Allows online streaming (and hopefully soon also cached offline playback).
This project was not started from scratch. It is based on the official Ampache’s client for Android. Sadly, this official version has not been maintained since 2010 and it shows.
My work on this project is focused on:
- Pleasant and practical UI
- Ability to play cached content in offline mode
- Responsible error handling
Status: major overhaul in progress
Project page: github.com/Dejvino/amdroid
Dungeon exploration horror game. The task is to get to the deepest level possible without getting caught by one of the pursuers.
Written in Java with jMonkeyEngine3.
The objective is to find this door to move to the next level.
You can push your luck by having the lights on.
You can play it safe by stumbling in the darkness.
Avoid the hunters. They will drain your sanity.
Status: alpha version finished.
Project page: hrave.mrtvolky.cz
Biplane dogfighting game set in the scene of World War I battlefields.
Written in Java using jMonkeyEngine3.
Intended as a multiplayer dogfighting game with simplified mechanics, easy to play in short bursts of time.
Status: core is done, needs polishing and either AI or reliable multiplayer system.
2D monster fighting game where light is your best friend and enemy at the same time.
The darkness is impenetrable. The only way to see where you are going is to light a fire or a torch. But doing so might also attract a horde of brain-hungry monsters…
Created with Java and LibGDX.
Status: base engine done, needs more content to be playable.
Procedurally generated textual RPG adventure game.
Have you ever wondered how an AI-driven game of Dungeons & Dragons mixed with a modern first-person RPG would look like? Well this is it! Forget about shiny graphics and high frame rates. Instead, dive deep into your imagination guided by a colourfully described world rich with detail.
The ideal way to play this would be on a phone. Instead of reading a fantasy book, you could live your own adventure in an interactive story. There is no need for fast reactions, you can take your time (as it is basically a turn-based game), just like with a book. But you get a new and individual story every time you play.
Status: basic prototype done, not really playable.
The finest of all crafts – the craft of brewing ale.
The story of Alecraft is a bit long, so let’s not bother. In short, there is a playable 2D version forked off from a game called Minicraft. Then there is a absolutely unplayable 3D version, which is a completely new game meant to carry on the legacy and ideas from the 2D version.
Project homepage: alecraft.dejvino.com